![]() The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. That's 50+ pages of content, 40 character portraits, 40 WEIRD character portraits and 4 fully laid-out playbacks in colour & black and white.40(!?) character portraits, each including a custom WEIRD version, making for 80 individual, hand curated, hand edited portrait images in total.All 4 playbooks in FULL colour AND black and white versions.35 random tables covering 13 different topics to generate, such as "Villains", "Strange Landmarks & Weird Sites", "The Big Bad Monster", "Wanted Posters Around Town" and "Settlements & Outposts".A 4 page "Example of gameplay", written as a sort-of script, showcasing how you can run your own games.Example GM Moves, principles for running the game, advice on how to approach improv and game preparation.Advice on how to run fiction-first, narrative-heavy, cinematic RPGs.Full colour, 23 page "Running The Game" PDF.Tables for example equipment, tons of examples of everything, How to play the game, the Moves and full descriptions, loads of original art.Full colour, 35 page, "Core Rules" PDF.Whats In The Full Edition? As well as my undying appreciation and thanks, you'll also get: Hand edited to be weird and psychedelic.Hand curated from ACTUAL museum collections of 1800s photography.Core rules are written for 1800s American Wild West, but Moves are designed to be loose enough to be used in Space Westerns, Contemporary Westerns, etc.Gun slingers, weird spell casters, obsessive scientists, daring rogues.Lots of moves with huge potential for changing the narrative and story, based on player choice.Any time you roll the dice, you're pushing the story forward and making an interesting choice.No Moves about "adds +2 to X rolls", etc.Moves give you choices, not things to remember.Simple Trauma system, based on the FitD "Harm" system.Each playbook comes with a WEIRD RUINATION, a power the character can unleash, that comes with a terrible cost.9 Backgrounds (informing character and initial equipment, like MEDICINE, VICE, OUTLAW or NATURE).4 playbooks (the FIGHTER, the SNEAK, the THINKER and the WEIRDO).Entire rule book is about 35~ pages, including art.Light on rules, heavy on character impact:.Play Books, Moves, Descriptions and Art to spark the imagination, instead of a giant boring essay at the start of the rules.Just about everything the characters do comes with a consequence, and we play to see how they deal with those consequences.Heavy focus on characters making interesting decisions.Very little focus on numbers or stats going up and down.For fans of cinematic RPGs and narrative-focused story telling.It's a Powered by the Apocalypse (PbtA) hack with bits of Forged in the Dark (FitD) thrown in for good measure.A weird western TTRPG about cowboy monster hunters
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |